This final piece is aimed at creating a film or game ready creature, that is believable in its anatomy and purpose. The model was concepted on paper, informed heavily by anatomical research and utilising the pipeline used by professional creature artists.
Initially sketched, then modelled and UV mapped and textured in ZBrush and presented in Keyshot and then in real time using Marmoset Toolbag 3.
Turntable
Marmoset Viewer (Low Textures)