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Art Test Scene

This piece is a game ready scene created for a job application. The brief was a simple and sylized 3D environment, with the theme "Food Catering".

The total scene is around 9000 Tris, and uses a 512 texture map.

The final scene, rendered using Arnold.

The final scene, rendered using Arnold.

After UV Mapping each component. There are small areas of distortion around the edges of the stools, but due to the flat colours being used as textures this is more of a time saving measure.

After UV Mapping each component. There are small areas of distortion around the edges of the stools, but due to the flat colours being used as textures this is more of a time saving measure.

Scene in maya viewport once i had applied the texture map.

Scene in maya viewport once i had applied the texture map.

The texure map used. I know that i could have sped the process up and made the map more efficient by overlaying all objects with the same base colour, but i wanted to preserve the editability of individual components, that and who doesnt love UV Mapping ?

The texure map used. I know that i could have sped the process up and made the map more efficient by overlaying all objects with the same base colour, but i wanted to preserve the editability of individual components, that and who doesnt love UV Mapping ?